User manual SEGA PC GAMES ROME: BARBARIAN INVASION
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Manual abstract: user guide SEGA PC GAMES ROME: BARBARIAN INVASION
Detailed instructions for use are in the User's Guide.
[. . . ] SEGA PC DISC NOTES ON USE
HEALTH ISSUES
Use this software in a well-lit room, staying a good distance away from the monitor or TV screen to not overtax your eyes. Take breaks of 10 to 20 minutes every hour, and do not play when you are tired or short on sleep. Prolonged use or playing too close to the monitor or television screen may cause a decline in visual acuity. In rare instances, stimulation from strong light or flashing when staring at a monitor or television screen can cause temporary muscular convulsions or loss of consciousness for some people. [. . . ] A sacked settlement can be conquered in a later turn, either by the horde that did the sacking or someone else. · Settling is slightly more complicated, and a horde can settle in up to three settlements (regions) when it finds a new `homeland'. Settling involves conquering up to three regions and their settlements. · When you choose to settle down in your first conquered settlement rather than sack it, half of your surviving horde units will be quickly disbanded. The people in these units revert to their non-combatant status and join the conquered settlement's population. · When you choose to conquer a second settlement half of the remaining horde units (i. e. a quarter of your original horde) will be quickly disbanded and added to the settlement's population. · When you choose to conquer a third settlement all remaining horde units (i. e. probably around a quarter of your original horde, depending on losses) will be quickly disbanded and added to the settlement's population.
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· Your purely military forces will not be disbanded, although now that you have settlements you will have to restart paying upkeep costs for these units. This is in addition to any mercenary wages that you are already paying each turn. Choosing where to settle your horde is an important choice, and can be vital to your future prospects of victory and survival. When a faction has become a horde it can only initiate diplomacy if a diplomat is available (as always), but once a faction has become a horde it has no way of training new diplomats. Some diplomatic options may be closed (such as offering settlements to rival factions) but it is possible to negotiate a peaceful passage for your horde through another faction's territory. Equally, if a horde enters your lands you can offer it safe passage in the hope it will not attack.
any pagan practices, and were themselves subject to Zoroastrian persecutions. The Christian Roman Empire used these persecutions as an excuse for war against the Sassanids. Pagans seem to have been reasonably tolerant of other pagans, but often treated their Christian captives with great cruelty. The result of all this is that religion has an impact on the way settlements are managed in Barbarian Invasion. Religion and Settlements
Settlements are where the effects of religion are most clearly seen. There are three things that can determine what the official religion is considered to be:
Religion
In Rome: Total War the role of religion in your settlements was largely limited to making sure your people were kept happy, and to providing a few additional benefits depending on the shrines constructed. By and large, though, religion was not a powerful force in people's lives. By the time period of Barbarian Invasion this has changed, and religion does matter enormously to a great many people. There are three main faiths in Barbarian Invasion: Christianity (including variants such as Arianism), Zoroastrianism (the dominant faith of the Sassanid Persian Empire), and Paganism (a catch-all category for everything else). [. . . ] This will also give you an idea of where each faction might be targeting. Faction Victory Conditions
Playable Factions Western Roman Empire Number of Provinces 34 Owned Provinces (Settlements) must include: Northern Italy (Rome) Africa (Carthage) Taraconensis (Tarraco) Thracia (Constantinople) Thracia (Constantinople) Aegyptus (Alexandria) Northern Italy (Rome) Africa (Carthage) Germania Superior (Augusta Treverorum) Pannonia (Aquincum) Northern Italy (Rome) Lugdinensis (Avaricum) Aquitania (Burdigala) Narbonensis (Arles) Aegyptus (Alexandria) Palaestina (Jerusalem) Thracia (Constantinople) Tribus Saxones (Vicus Saxones) Britannia Superior (Londinium) Belgica (Samarobriva) Thracia (Constantinople) Northern Italy (Rome) Northern Italy (Rome) Thracia (Constantinople) Pannonia (Aquincum) llyricum et Dalmatia (Salona) Colchis (Kotais) Baetica (Corduba) Africa (Carthage) Northern Italy (Rome)
As a quick reference, here are the victory conditions for each faction, including the non-player ones. This will also give you an idea of where each faction might be targeting. Faction Victory Conditions
Non-Playable Factions
Celts
Number of Provinces
16
Controlled Provinces (Settlements) must include:
Britannia Superior (Londinium) Britannia Inferior (Eburacum) Lugdinensis (Avaricum) Alpes Maritimae et Cottinae (Massilia) Raetia (Augusta Vindelicorum) Narbonensis (Arles) Aemilia et Liguria (Mediolanium) Venetia (Ravenna) Northern Italy (Rome) Illyricum et Dalmatia (Salona) Britannia Superior (Londinium) Britannia Inferior (Eburacum) Lugdinensis (Avaricum) Thracia (Constantinople) Africa (Carthage) Aegyptus (Alexandria) Pannonia (Aquincum) Illyricum et Dalmatia (Salona) Colchis (Kotais)
Burgundii
14
Eastern Roman Empire
34
Lombardi Ostrogoths Romano-British
14 14 14
Alemanni
20
Franks
20
Slavs Berbers Roxolani
14 10 10
Sassanids
20
Saxons
18
Goths Huns Sarmatians
16 15 15
Vandals
10
24
25
CREDITS
Sega of America Director, QA and Localization Osamu Shibamiya Naoya Tsurumi Simon Jeffery Build Engineer Rick "Maverick" Ribble QA Project Lead Product Manager Senior PR Manager PR Consultant Creative Services Research Mark J. [. . . ]
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